![]() ![]() :::: 2.2: Characteristic Growth at level upĪbility to gain characteristic points during level-up for the player and/or teammates.ĭropped Distinctions: Ascetic, Cannibal, Glutton, Technophobe, Slick Dealer, and Unlucky OptimistĪnabolics: +3 Str +20 Carry Weight -1 Int -8 Dodge -5 Radiation and Toxic Resistance.īlackbelt: +1 End +15 Martial Arts and Melee weapons +5 to Dodge +2 Melee Damage -20 to Gun-Related Skills.Ĭircus Education: +1 Dex +10 Sneak, Lock Picking, Pickpocket, and Throwing +10 Dodge -5 Carry Weight -20 Technology.Ĭhild Prodigy: +1 All Characteristics -25% EXP gain.Ĭursed Sniper: +3 Attention +10% to aimed shot hit and critical chance -2 Luck -10% to ordinary shot hit chance.ĭiplomat: +3 Per +20 Speechcraft +15 Barter -1 Dex -10 to all Combat Skills. ![]() :::: 2.1: Adjusted ability cost and points gained from levelingĪbility Cost and Ability points per level are now fixed, instead of scaling and per difficulty. These changes can all be controlled or disabled - please see the full listing for control settings.įull Listing of Changes can be found in the discussion threads: ![]()
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